I say once it gets going because Witchfire is slow to start. Alternating between the destructive slinging of spells and nailing cultists with an assortment of guns is immensely satisfying once it gets going. Witchfire’s core player fantasy and setting are indisputably the best parts of this experience thus far. It’s a novel setup that’s light on narrative details – even by early access standards, but it’s undeniably badass. Able to tear through demons with the power of your own magic and lethal weaponry, it’s your job to track down and expunge the witch that plagues the lands. Witchfire is the next roguelike title to follow suit, with a few core differences that set it apart from the behemoths.Īs a first-person shooter set in a gothic medieval world where you play as a Preyer – a supernatural witch hunter working for the Pope, Witchfire’s most immediate boon is its premise. Between smash hits like Hades and Dead Cells, it’s clear that developing titles in this genre with the help of player feedback is invaluable. Early access has become synonymous with roguelike games as of late.
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